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New Tempe Airport for Microsoft Flight Simulator 2020 Released

It is with pleasure that we announce the release of New Tempe Airport for Microsoft Flight Simulator, our first airport for the Free State Area!

New Tempe Airport is situated 10km (6.6 miles) north-northwest from the Bloemfontein City Centre. The airport consists of two asphalt runways as well as two glider strips and taxi/micro-light landing strips next to the main runways.

The facility offers hangars and airstrips for light to medium sized aeroplanes, helicopters, micro-lights, gyrocopters, and high-altitude gliders. The airstrip is in uncontrolled airspace and the general flying area is just a five-minute flight to the north. Due to the excellent year-round flying conditions, it is ideal for training purposes.

As always, we try to go as close to the real airport as we possibly can. We have also added PBR Texturing to all the buildings! The layout in terms of runway, taxiway and hangars is accurate. AVGAS is available at the airport. All you must do is to part your aircraft next to the refuelling depo on the main apron. The dirt marks on the apron will be a good indicator where to park!

Screen shots of these airports are available on the button below.

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Morningstar Airport for Microsoft Flight Simulator 2020 Released

It is with pleasure that we announce the release of Morningstar Airport for Microsoft Flight Simulator!

Situated next to the N7 highway just outside Cape Town is Morningstar Airport, some 21 kilometres (13 miles) north of Cape Town City Centre.

Formally known as the Western Cape Microlight Club, Morningstar Airport was founded 24 years ago as an airport for Microlight Aircraft. The Microlight Flying Club still is a non-profit company that leases land from the City of Cape Town. The club members have fully funded all development at the airport through subscriptions, donations, and levies.

Since the early days of catering for Microlight aircraft only, the club has grown substantially and the microlight aircraft have now been replaced by light sport aircraft, non-type certified aircraft, gyrocopters, and high-performance aerobatic aircraft. Today, Morningstar airport is home to over 220 different types of aircraft.

As always, we try to go as close to the real airport as we possibly can. We have also added PBR Texturing to all the buildings! The layout in terms of runway, taxiway and hangars is accurate. We also added hangars that the Microsoft Photoreal ground layer did not show! We like to think that this airport is as close to the real one as it is possible to achieve!

AVGAS is available at the airport. It is not needed to fly to Fisantekraal to refuel as in the old days!

Screen shots of these airports are available on the button below.

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Change of name for our Johannesburg/OR Tambo airport package

This is something we should have done a long time ago, but we have been putting it off until now.

We have changed the name of our Johannesburg / OR Tambo airport package to Johannesburg International Airport. The reason for this is twofold. We sell through SimMarket in Germany, and they have now implemented changes on their system that only allow for package names for up to 40 characters. That means that the name we had before: OR Tambo/Johannesburg International Airport is too long for them to handle.

Second and probably more important is that it is only us locals that addresses the airport as OR Tambo! Most of the people overseas know the airport as Johannesburg International. It is like the Rome International Airport whose actual name is Leonardo Da Vinci International Airport, but no one uses that name! We initially started using the new name to be politically correct, but now we see the error of our ways.

We have therefore changed the name of the package, to Johannesburg International so that everyone knows what airport we are talking about! It seems better to rather leave politics for the Politian’s which is where it belongs anyway!

The airport ID of FAOR will stay the way it is. We are not changing that at all.

If you are a user of Flight Simulator X or Prepar3D, then nothing has changed for you. Everything is still as it was before, same buildings, taxiways, runways. No change, except for the name. There is no need for you to re-download or install this package unless you feel very strongly about the name change.

If you are a X-Plane user, then you may want to get this new version for you as we have added the Chem Air hangar to this version and we have also animated the radar dish on the airport.

All downloads for FSX, Prepar3D and X-Plane have been updated with these changes.

If you have any questions about this change, then do not hesitate to contact us!

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Stellenbosch and Fisantekraal Airport for Microsoft Flight Simulator 2020 Released

It is with pleasure that we announce the release of two small airports for Microsoft Flight Simulator: Stellenbosch and Fisantekraal!

Both airports have been designed to be as close to the real airport as possible and as always, we have added PBR Texturing to all the buildings!

We took great care in making sure that the runway at Stellenbosch airport is at an incline as in real life. This was not easy to do, but we nevertheless managed to get it remarkably close to the real one.

The one unmissable feature of Fisantekraal Airport are those old army concrete runways, and we got the texturing of them exactly right as in real life! We used different textures on the runway, taxiways and in-between to make it easier to spot the runways and taxiways at a distance.

Screen shots of these airports are available on the buttons below.

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Kruger Mpumalanga Intl for Microsoft Flight Simulator 2020 Released

We are pleased to announce the release of Kruger Mpumalanga Airport for Microsoft Flight Simulator 2020!

All custom-made objects and designed to be as close to the real-world version as possible! We have added Level of Detail enhancements to make the airport a lot more frame rate friendly.

The wear and tear on the buildings have been added and it really stands out! You will also see rust on the side of buildings and moss on ground level, with PBR texturing added!

We took extra care in making sure that the runway and taxiway lighting are as in real life. No guess work at all!

As always, we are offering upgrade discounts to those who have previous versions of this airport. To claim your discount, please make sure that you are logged on to our website before you make your purchase.

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Johannesburg/OR Tambo International update for MSFS

We are working on an upgrade for Johannesburg International Airport (OR Tambo) and we expect this update to be ready very soon!

The first change we are making is to add Level Of Detail to all the buildings associated with this airport. This will make the X-Box users as well as some PC users with weaker systems smile as they will see the most benefit from this change!

What is Level of Detail? In layman’s terms, Level Of Detail or LOD is the process where every building has three levels of detail added to it. When you are at distance, the low-resolution version of the building will be displayed. As you fly closer, the model that you see will be replaced by a medium-resolution version and as you fly still closer, the high-resolution model will be displayed. This will help frame rate as the high-resolution version of the building does not have to be displayed all the time when you will not be able to see all the detail of the building anyway. This is especially true when flying past an airport without landing at it.

The second change is PBR texturing which means Physically Based Rendering. Again, in layman’s terms, this means that we will add textures to the existing textures that will add depth of field to all the objects. Bricks will stand out individually, cracks in plaster will be much more prominent than before and walls will be rougher and not as smooth as before. In fact, none of the buildings will appear smooth after this update. PBR adds an extra layer of depth that just makes the buildings look a lot more realistic!

This update will be available for free to all existing users of the product. No charge!

If you have any questions about this update, then we are here to answer them!

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Requesting Support

Starting from today, we will require you to enter a product order number when requesting support.

We do apologize for the inconvenience, but we know that you will understand that we can only provide support for genuine customers and the only way for us to know if you are a genuine customer is for you to enter the order number of your purchase when you request support. Unfortunately, there is no other way to do this.

Providing support for your products is part of what you pay for, and we will gladly help you out, but we need to be sure that the request for support come from someone who has genuinely bought one of our products. We cannot provide support to pirates. It is unfair to us, and it is unfair to you. Why should someone who steal get the same level of excellent service as someone who spend hard earned money?

Yes, we will be checking the order number before support is provided, so no shortcuts please.

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MSFS Airport Update for Jan 6 Patch

In our last message, we notified you that after the 6 January 2022 patch, the Living World Config Files that we have in our airports no longer work.

We have now updated all our airports for Microsoft Flight Simulator 2020 and we have removed the Living World Config files from all packages. It was only the Living World Configuration files that was causing the issues and not the Airport Services file as we have previously thought.

Here are the airports and the changes we have made to them.

FAGM Rand Airport – Removed the Living World CFG file.

FAPN Pilanesberg International – Removed the Living World CFG file.

FARB Richards Bay Airport – Removed the Living World CFG file.

FASD Saldanha-Vredenburg Airport – Removed the Living World CFG file.

FASS Sishen Airport – Removed the Living World CFG file.

FAVG Virginia Airport – Removed the Living World CFG file.

FAWB Wonderboom Airport – Removed the Living World CFG file.

FAWX Zebula Golf Estate & Spa – Removed the Living World CFG file.

FAOR Johannesburg International – No change was made as this airport does not have either a Living World CFG file or an Airport Services file. We will be adding an Airport Services file with the next update when we will also be adding the PBR (Physically Based Rendering) textures and LOD (Level Of Detail) to the airport.

FAPE Port Elizabeth Airport – Besides for the removal of the Living World CFG file, we have also added LOD (Level of Detail) to all the airport buildings. This will help with the display of the buildings over distance. We have also added PBR (Physically Based Rendering) to all the airport buildings, making the airport look a lot more realistic than before. This is a completely updated version of the airport!

We did a quick test of all these airports and found that everything seems to work as intended. We do not foresee any funny issues, but if you spot something and you are not sure about it, then please let us know and we will have a look into it!

We only have one wish and that is that Microsoft will now start to stabilize the base of Microsoft Flight Simulator and stop breaking stuff that was working just perfectly before, but maybe we are aiming just a tad too high…

Updated versions of all the airports you have bought are available under your account downloads section after you log in.

 

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MSFS Service Vehicle Bug

The latest update for Microsoft Flight Simulator, the 6 January 2022 one has introduced a new bug into the program that you should be aware of.

All our airports have their own Service Vehicles defined. Having Service Vehicles at smaller airports is unrealistic as these airports usually do not have any pushback trucks. At the medium sized airports such as Richards Bay, you need the Service Vehicles, but only at the medium and large parking spots. At the small parking areas, the service vehicles are not needed. We have therefore designed our own Airport Services and Living World Config Files to place the Airport Services at our airports as they should be in real life.

Up to now, this process has worked flawlessly. Around a 10km radius around our airports, our own Airport Services and Living World files where active, but as soon as you move outside of this 10km boundary, then the default Microsoft Airport Services and Living World would become active. This way, the Ground Services at the default airports would not be affected by our airports.

The latest update for Microsoft Flight Simulator has changed all that, due to a bug introduced with the update. Whenever you copy one of our airports into the MSFS Community Folder, you will notice that the ground services at all the airports worldwide will disappear, even the at the default airports. Any addon airport that has its own Airport Services and Living World files defined that you can download, or purchase will have this issue. It is not just limited to our work.

Obviously, Microsoft will need to fix this, which will probably happen with the next update… In the meantime, we have found this work around that will allow you to keep using the ground services.

Go into the folder for every airport and then delete the folders named AirportServices and LivingWorld_Config. That will fix the ground services for the default and addon airports, but now you will see service vehicles at airports that does not have service traffic. This is the only solution until Microsoft fixes the issue.