Now that we have completed the conversion of all our packages to Prepar3D v4, there is one question on everybody’s mind! What is the way forward?
We have been listening to you and we have made a decision to stick with the two 64-bit simulators on the market namely Prepar3D v4 and X-Plane 11. Designing scenery for X-Plane 11 is radically different than designing for Prepar3D, but we should be able to manage. All new packages we develop from here on will be for these two flight simulators only.
As for Flight Simulator X and Flight Simulator X Steam Edition, this will be the end of road for them. If you are still using these two flight simulators, then the scenery packages you have for these will continue to work, but there will be no more future updates for these scenery packages. We do apologize for this, but moving forward is unfortunately a necessary part of life.
We highly recommend that you consider upgrading to either Lockheed Martin Prepar3D or Laminar Research X-Plane 11. Both these programs are excellent Flight Simulator packages to have, but Flight Simulator X users may find Prepar3D easier to work with since it is very similar to Flight Simulator X. X-Plane on the other hand is not as easy to understand from the start, but it contains everything you need straight out of the box: a professional flight model as well as a terrain mesh and vector data package included!
Please do not ask us to recommend the one package above the other. Both are equally good and both have their own set of merits. As one of our beta testers have put it; he plays them both equally because he like them both equally!
We have a number of smaller airports lined up for designing and release over the next few months. These airport packages will be for Prepar3D v4 and X-Plane 11 only; as previously stated. We will start with Pilanesberg International Airport and work out way from there.