The way forward!

Now that we have completed the conversion of all our packages to Prepar3D v4, there is one question on everybody’s mind! What is the way forward?

We have been listening to you and we have made a decision to stick with the two 64-bit simulators on the market namely Prepar3D v4 and X-Plane 11. Designing scenery for X-Plane 11 is radically different than designing for Prepar3D, but we should be able to manage. All new packages we develop from here on will be for these two flight simulators only.

As for Flight Simulator X and Flight Simulator X Steam Edition, this will be the end of road for them. If you are still using these two flight simulators, then the scenery packages you have for these will continue to work, but there will be no more future updates for these scenery packages. We do apologize for this, but moving forward is unfortunately a necessary part of life.

We highly recommend that you consider upgrading to either Lockheed Martin Prepar3D or Laminar Research X-Plane 11. Both these programs are excellent Flight Simulator packages to have, but Flight Simulator X users may find Prepar3D easier to work with since it is very similar to Flight Simulator X. X-Plane on the other hand is not as easy to understand from the start, but it contains everything you need straight out of the box: a professional flight model as well as a terrain mesh and vector data package included!

Please do not ask us to recommend the one package above the other. Both are equally good and both have their own set of merits. As one of our beta testers have put it; he plays them both equally because he like them both equally!

We have a number of smaller airports lined up for designing and release over the next few months. These airport packages will be for Prepar3D v4 and X-Plane 11 only; as previously stated. We will start with Pilanesberg International Airport and work out way from there.

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3 Comments

  1. Delighted to have all my purchases under one roof now, NMG. Thanks for the move-over from Simmarket. Quick and painless. Yes, I too had to make a decision to move from FSX to X-plane. I started with MS FS when it was still on a 7″ floppy disk, way back in the distant past. When “earth” was a flat expanse like a table tennis table with white lines for runways. About 134 CD’s of scenry, planes etc etc. Glad I made the final jump to X-plane!
    Having almost all the major airports in South Africa via NMG, I would really like to see something like Rand Airport (FAGM) as this is in my opinion “the” general aviation airport closest to Johannesburg. I know the decision is difficult to make, but maybe sometimes in the not-so-far-off future? 🙂
    Regards
    Hermann Kühne

  2. Nico
    Sad indeed that you are leaving the FSX community in the lurch after the support the local FSX simmers have given NMG. Even if it is on a 32 bit base do not think it will much of a problem to develop across all platforms.
    True that it probably better to work of 64bit systems but there is a lot of us with a lot invested in FSX software and to switch to 64bit will result in a huge loss for said group.
    Will force us to support overseas houses than support local developers.
    Regards
    Bill Gradwell

    • We do realize that this move is most likely a shock to many, but it has been coming since June 2017 as published in our news feed. I am sure that FSX will continue to be the platform of choice for many for the foreseeable future, but it is now time to move on.

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