Posted on

New Tempe Airport for Microsoft Flight Simulator 2020 Released

It is with pleasure that we announce the release of New Tempe Airport for Microsoft Flight Simulator, our first airport for the Free State Area!

New Tempe Airport is situated 10km (6.6 miles) north-northwest from the Bloemfontein City Centre. The airport consists of two asphalt runways as well as two glider strips and taxi/micro-light landing strips next to the main runways.

The facility offers hangars and airstrips for light to medium sized aeroplanes, helicopters, micro-lights, gyrocopters, and high-altitude gliders. The airstrip is in uncontrolled airspace and the general flying area is just a five-minute flight to the north. Due to the excellent year-round flying conditions, it is ideal for training purposes.

As always, we try to go as close to the real airport as we possibly can. We have also added PBR Texturing to all the buildings! The layout in terms of runway, taxiway and hangars is accurate. AVGAS is available at the airport. All you must do is to part your aircraft next to the refuelling depo on the main apron. The dirt marks on the apron will be a good indicator where to park!

Screen shots of these airports are available on the button below.

This post will expire on 2025-02-23 at 00:00.

Posted on

MSFS Airport Update for Jan 6 Patch

In our last message, we notified you that after the 6 January 2022 patch, the Living World Config Files that we have in our airports no longer work.

We have now updated all our airports for Microsoft Flight Simulator 2020 and we have removed the Living World Config files from all packages. It was only the Living World Configuration files that was causing the issues and not the Airport Services file as we have previously thought.

Here are the airports and the changes we have made to them.

FAGM Rand Airport – Removed the Living World CFG file.

FAPN Pilanesberg International – Removed the Living World CFG file.

FARB Richards Bay Airport – Removed the Living World CFG file.

FASD Saldanha-Vredenburg Airport – Removed the Living World CFG file.

FASS Sishen Airport – Removed the Living World CFG file.

FAVG Virginia Airport – Removed the Living World CFG file.

FAWB Wonderboom Airport – Removed the Living World CFG file.

FAWX Zebula Golf Estate & Spa – Removed the Living World CFG file.

FAOR Johannesburg International – No change was made as this airport does not have either a Living World CFG file or an Airport Services file. We will be adding an Airport Services file with the next update when we will also be adding the PBR (Physically Based Rendering) textures and LOD (Level Of Detail) to the airport.

FAPE Port Elizabeth Airport – Besides for the removal of the Living World CFG file, we have also added LOD (Level of Detail) to all the airport buildings. This will help with the display of the buildings over distance. We have also added PBR (Physically Based Rendering) to all the airport buildings, making the airport look a lot more realistic than before. This is a completely updated version of the airport!

We did a quick test of all these airports and found that everything seems to work as intended. We do not foresee any funny issues, but if you spot something and you are not sure about it, then please let us know and we will have a look into it!

We only have one wish and that is that Microsoft will now start to stabilize the base of Microsoft Flight Simulator and stop breaking stuff that was working just perfectly before, but maybe we are aiming just a tad too high…

Updated versions of all the airports you have bought are available under your account downloads section after you log in.


This post will expire on 2024-06-23 at 00:00.

Posted on

Johannesburg Intl Airport for Microsoft Flight Simulator 2020 Released

We are pleased to announce the release of Johannesburg Intl Airport for Microsoft Flight Simulator 2020 Released!

We have made this version as close to reality as we could with custom-made runways, our own flashing wigwags, effects such as our own taxiway lines, markings on the aprons and dirt spots on the parking areas and extra skid marks on the runway landing area!

We have added as much detail as we could without sacrificing frame rate too much. You should be able to land at this airport with any custom-made aircraft, even the PMDG ones!

Jetways are also available at the applicable parking bays, and we also took extra care in making sure that the night lighting on the runways and taxiways as are they are in real life. This is important to us as only runway 03L/21R has green taxiway centreline lights. The other taxiways do not have these.

We are posting screen shots of the airport below for your viewing pleasure.

As always, we are offering upgrade discounts to those who have previous versions of this airport. To claim your discount, please make sure that you are logged on to our website before you make your purchase.

This post will expire on 2024-06-23 at 00:00.

Posted on

Microsoft Flight Simulator 2020 Scenery Development

As we said in December last year, we did investigate converting our airports for Microsoft Flight Simulator 2020.

We still feel the same way we did back in September 2020 when we originally released this article and that is that the release of Microsoft Flight Simulator 2020 was premature, and that Microsoft should have waited until the package has been fully tested instead of releasing it early and now trying to fix it with patch after patch. In short developing scenery for an ever-changing platform like this is probably ill-conceived, but we need to give the public what they want.

Now that we have that out of the way, you must understand that any airports we bring out will not be on the same level as those for Microsoft Flight Simulator X and Prepar3D. The scenery engines of both Flight Simulator X and Prepar3D are thoroughly mapped, and we can do things in those simulators that are just not possible in Microsoft Flight Simulator 2020. At least not yet.

The tools that are available for Microsoft Flight Simulator 2020 to design scenery with or to convert objects with are all in Alpha Development. To explain what that means; when a program is in Alpha, it means that the program is still begin developed. There will be bugs and some of the functions may not work. A program in Beta means that development has stopped and now the developer is just testing it, fixing bugs, and making sure that it all works. The fact that the tools we use are still in Alpha, means that we are severely limited to what we can do in terms of scenery designing, but we can manage with the basic stuff and that is why we will be doing the smaller airports first before attempting the larger ones.

We took our Zebula Golf Estate and Spa package, and we tested our skills on converting it for Microsoft Flight Simulator 2020. We figured that because the airport is small with a few buildings it would be the perfect training platform for us. After two weeks of fiddling around with an SDK (Scenery Developers Kit) that tells you where you need to go, but not how to get there, we managed to convert the airport! As we said before, we would have LOVED to do so much more with the airport, but what we have now is pretty much all we can do with the tools at our disposal.

How many of our airports we will be able to do in this manner, we do not know. We will start with the smaller airports and move our way up. We will be making the converted packages available to you only if the conversion is viable and at a high enough standard.

Please be aware that scenery for Microsoft Flight Simulator 2020 will require a manual install into the simulators Community Folder. You will need to know how to do that yourself as we cannot be of assistance in that regard.

Zebula Golf Estate and Spa for Flight Simulator 2020 is available now and we are offering upgrade discounts for clients who own any previous package of Zebula Golf Estate and Spa. You can view the airport package on the button below.

This post will expire on 2024-01-24 at 00:00.