About Us

peopleNMG Simulations is run by both Nico and Mariska Gagiano Visagie, hence the abbreviation NMG. We have been in the Flight Simulator business for more than 20 years and we specializes in Microsoft Flight Simulator X, Prepar3D and X-Plane 10 airport scenery that are being developed by ourselves. We pride ourselves in our work and we are dedicated to bring you the best we have to offer with the support you need when you need it!

SCENERY DESIGN HISTORY

Nico has been actively involved in the Flight Simulator industry since 1984. Scenery Design only became a reality in 1990 shortly after the release of the Airport and Scenery Designer package for Flight Simulator 4. The limitations of Flight Simulator 4 only allowed for airports in the US to be enhanced. True scenery designing on a global scale became a reality with the release of Flight Simulator 5 in 1993.

The first South African scenery package was born in 1995 and distributed as free-ware. Several versions of South Africa followed through the different versions of Flight Simulator. A complete free-ware South Africa scenery called South Africa Scenery 95 was released in 1996. It was designed for Flight Simulator 95, hence the 95 abbreviation.

A South Africa 98 package followed after the release of Flight Simulator 98 in 1998. The package featured all 770 publicly accessible airports in South Africa, Lesotho and Swaziland. It was a milestone project for us. Some of the airports in the package, including the road system was designed by Johan Van Wyk. This package was released as free-ware too.

In 1999 shortly after the release of Flight Simulator 2000 we decided to go the commercial route. Our reason to ask for money was simply to cover costs on our side. Designing scenery involves taking photos and buying flight charts and airport information, which all costs money. At this time Johan Van Wyk decided that he no longer wanted to be affiliated with us any more. He formed Aeroworx in order to preserve free-ware scenery design. We released two versions of the South Africa 2000 scenery for Flight Simulator 2000. South Africa 2000 Standard which was released as free-ware and a commercial South Africa 2000 Professional which included a detailed road system and upgraded airports.

South Africa 2002 was released in 2002 shortly after the release of Flight Simulator 2002. It was our first fully commercial version of the scenery. No free-ware version was made available. We also released a Mauritius scenery package for Flight Simulator 2002 which unfortunately did not sell well…

In 2004 the demand for higher detailed scenery became a reality. Flight Simulator 2004 had just been released. We quickly realized that covering the whole country with the high detail as expected from our clients will mean that we will have to release the scenery by province. That is why we started with the Western Cape 2004 scenery. The idea was that we will release every province separately as we complete them. Unfortunately this was never realised. The amount of work and the detail associated where just too much. It would literally take years to complete the whole country! We did however release quite a number of packages, including our first stand alone airport package; Port Elizabeth 2004! We realized that the only way to design high quality scenery was to design the airports separately with as much detail as possible.

In 2006 with the release of Flight Simulator X we released our airport packages separately. Every airport was designed with utmost realism in mind.

In 2009 we were asked by the Simuflight group of flight schools to produce a South African scenery package for their simulators which we did. That is how we ended up in the X-Plane market.

When Microsoft closed the Aces Studio in 2009 and fired it’s employees, it took the whole Flight Simulator community by surprise! This move by Microsoft effectively ended the 25 year reign of Microsoft Flight Simulator. No more future versions of the package will be developed ever! Fortunately for all of us, Lockheed Martin came to our rescue! They bought the coding for the Flight Simulator package from Microsoft and started to develop Prepar3D, pronounced as “Prepared”. Although the package is aimed at Civilian and Military Training, it does make provision for home use, but not entertainment use. This means that Prepar3D can never be used as a “game”. According to the terms of the agreement, Microsoft was forbidden to ever release a package similar to that of Microsoft Flight Simulator again. Microsoft the developed “Flight” which was aimed to bring out the gaming side of flying. The package was released on the 29th of February 2012. The package was heavily criticised by the Flight Simulator and the Gaming community and turned out to be one of the worst mistakes Microsoft ever did! The package was withdrawn from the market four months later.

Lockheed Martin continued to develop Prepar3D and their latest version featured more detail than ever before! The package is now DirectX 11 compatible which is a major step in the right direction! Many of the bugs in the old Flight Simulator X coding have been fixed. When Flight Simulator X become too old to develop scenery for, we will switch over to Prepar3D and continue to develop scenery for this package and future versions of it!